A downloadable game

This is a playtest version. I'm grateful to anyone who picks this up and runs it at their table. Feedback is greatly appreciated.


In the beginning, I needed a condensed yet flexible game system to GM spontaneous sessions without (much) preparation, at the preliminary end stands GLOSS. As stated in the name, it is a lightweight ttrpg-system designed primarily for fast character creation and play in one-shot contexts. As such, it does away with skills in favor of character-defining Statements as well as so-called 'Composite Attributes' (combining two of the six basic attributes, fitting the situation at hand). Weapons, distances and health are all conceptualized in categories, ranges or stages, providing the flexibility to tell stories of every genre. Rules for fast, yet strategic combat, guidelines for handling equipment, adversaries and character advancement are provided. Additionally, a short actual play section, showing the ruleset in action, as well as a character sheet aim to let you jump right in.


AI was used in balancing and verifying dice probabilities and number ranges as well as optimizing readability.

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GLOSS_Playtest_Version_1.0.pdf 495 kB